I personally believe that I did pretty well with the animation. It came out mostly with what I intended and I am honestly pretty proud of it. Despite that, it is not perfect and has quite a number of flaws.
Firstly, I never touch the graph editor. This results in an animation which is somewhat not smooth at some parts. Secondly, the final animation is very different from the storyboard. This is due to to limitations I encounter in animating, such as the limit the crane can go, so there were a lot of changes. Thirdly, some parts of the animation is either too draggy (e.g. when the crane is observing the red box) or too fast (e.g. when the crane began shaking the box near the end.) Lastly, I had to remove the Orient Constrain to properly animate the magnet head so this results in awkward movements whenever it lifts/lowers a box, though this is not entirely obvious.
Regardless, the animation turns out alright to me and I was able to include quite a number of animating principles. The first green box had a squash and stretch when it sped up and collide with the magnet head. The constant fidgeting of the crane when it is idle counts as follow through and overlapping action or secondary action. There are also a bit of anticipation, such as the crane pulling its magnet head backwards and pausing there before shoving the red box. Much of the crane's animation also follows an arc. Quite a bit of exaggeration were put in, such as the green box's squash and stretch. I also believe that the crane has some amount of appeal.
Well, that's my self-critique.
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